Hey there, I just took a look at the pdf and intend to test your game in the following days, but first I would like to say that I loved the aesthetics of it! Specially the aesthetics of this page, it is wonderful!
Though I liked the concept of this game, I found some of the mechanics weren't really working for me. I've been working through ideas for a newer version that I think might work better!
Sure! Basically I decided to take more inspiration from FKR games. I've removed all dice rolling and success mechanics. Instead the whole focus is on interactions with fairies. I've been working on random generators for fairies that include what they want, how they reward the players for helping them, what they hate, and how they retaliate when the players do the thing they hate. The fairy score is now more of a timer. It increases when eating fairy food. So the player's goal will be to navigate bizarre interactions with fairies so they can find the exit from fairyland before they run out of human food.
Long story short: there are still mechanics, they're just conversation based instead of dice based.
I've still got to work out the kinks and do more playtesting.
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Hey there, I just took a look at the pdf and intend to test your game in the following days, but first I would like to say that I loved the aesthetics of it! Specially the aesthetics of this page, it is wonderful!
Would love to hear about the playtesting of this game and am tempted to do some myself.
Though I liked the concept of this game, I found some of the mechanics weren't really working for me. I've been working through ideas for a newer version that I think might work better!
Tell me more!
Sure! Basically I decided to take more inspiration from FKR games. I've removed all dice rolling and success mechanics. Instead the whole focus is on interactions with fairies. I've been working on random generators for fairies that include what they want, how they reward the players for helping them, what they hate, and how they retaliate when the players do the thing they hate. The fairy score is now more of a timer. It increases when eating fairy food. So the player's goal will be to navigate bizarre interactions with fairies so they can find the exit from fairyland before they run out of human food.
Long story short: there are still mechanics, they're just conversation based instead of dice based.
I've still got to work out the kinks and do more playtesting.
Love it.
Sounds laser-focused on the bits that actually matter for your premise.
That's the idea! I really should make a blog or something to talk about game development like this. It might be fun.
Thanks for the comments! It's nice to know people are interested.
Hey, just wanted to let you know that this would be a great submission to the Fae Jam 2021 (Old content allowed)
I'm finally submitting it! Thanks for the comment :)